With the addition of another 552 commits in the last week, Chromium has breached the milestone of sixty thousand commits! In comparison, revision 60.000 landed in WebKit exactly four months ago. WebKit gained the contents of 539 commits last week, done by about a hundred different authors.
Support for the ping attribute on anchors (<a ping>) has been added in WebKit four days ago, following Firefox who had an implementation about four years ago. There are various ways to do this already, overriding the click-event and send out a ping using XHR, for example. The feature is still disabled by default, although a command line flag might be added in the near feature.
One of the things Adam Barth is currently working on is an URL API. Citing it, the API can be used for constructing, parsing and resolving URLs through scripting, easening up tasks like getting and setting parameters. Today the first part landed in WebKit, which added the “origin” property.
Google Code has added support for browsing the WebKit, Chromium and V8 repositories!
Linux support for launch-on-startup has been added to Chromium.
Accelerated Compositing won’t be enabled anymore for built-in pages and extensions.
An about:gpuhang page has been added, locking the GPU Process for debugging purposes.
Safe browsing’s database has become a lot faster now that SafeBrowsingStoreFile is enabled.
The images for match preview tearing and the speech input elements have received some love.
Chromium’s implementation of FileWriter has landed in WebKit.
WebKit used to crash when a font-size with “ex” units was given for canvasses, this has been fixed.
I’ve got quite some plans for the post next week, as I realize this one is lacking some graphical love. Until then, don’t forget that there’s an RSS Feed available for updates to Chromium’s command line flags, which could certainly give you a nice indication of what the team’s been working on!
Thanks to Ms2ger for a correction: Mozilla did not disable the ping attribute by default due to privacy concerns, but rather because the specification changed shortly before the Firefox 3 release.
Well over 200 developers added value to the Chromium and WebKit projects last week, delivering a combined total of 1018 patches to the repositories. Different from a week ago, there weren’t any huge noticeable changes this week. Most work was part of larger projects or stability and performance improvements.
Still, there have been a few updates related to standard support. The document.lastModified property was updated according to HTML5 last Tuesday, the Canvas Context will now parse system colors and work on supporting the “block-flow” and “writing-mode” CSS properties seems to have been started.
More work has been completed last week on Google’s effort to move the options dialogs to webpages. You can enable the tabbed options page yourself by supplying the –enable-tabbed-options flag to Chrome or going to the about:labs page if you’re running Google Canary or Chromium. Furthermore, information and screenshots about the new History UI are available as well. Check out issue 52697 and the new designs.
Are you one of the poor folks working at a company which uses Internet Explorer as their primary browser, as well as (group) policies to severely limit your freedom? Good news! In the future you might be using Google Chrome with (group) policies which severely limit your freedom! The team seems to be gearing up in order to make their browser more interesting for larger organizations, as can be seen on the Documentation for Administrators page on the Chromium website, including quick-start guides for Windows, Apple and Linux.
And that’s it for this week! Keep in mind, if you’d like to see people like Brendan Eich, Steve Faulkner, Christian Heilmann, Paul Irish and Jeremy Keith speaking about the web, there’s only a few tickets left for Fronteers 2010. The conference will take place on the 7th and 8th of October in Amsterdam, the Netherlands. Finally, a big Thank You to Steve Souders and Juriy Zaytsev for commenting on the <script> loading graph!
With just over a thousand commits in the last seven days, the majority of which were pushed towards the WebKit repository, activity seems to be slightly down in comparison with the previous weeks. Nevertheless, last week brought some interesting changes: changes to the script element, CSS timing functions and Hardware Acceleration for the masses.
On Wednesday Google made an announcement which was quite hard to miss: Google Instant. Google Search anticipates on what you’re going to search for and starts displaying results while you’re still typing. Chrome now features a similar possibility named match preview, although I think Chrome Instant sounds more appropriate. You can enable it by supplying the –enable-match-preview flag when launching Chromium, but keep in mind that the implementation still is rather rough.
Since the new HTML5 Parser and Tree Builder in WebKit kept timed script execution in mind, Tony Gentilcore was able to land support for <script async> only a few days after he added support for the defer attribute. To re-iterate, using the defer-attribute defers executing the script to after parsing the page has been completed. The async-attribute enables asynchronous execution of the script as soon as it’s available, therefore not blocking the parser.
Following the discussions of the face-to-face meeting of the CSS Working Group three weeks ago, Apple’s Dean Jackson modified the CSS3 Transitions and Animations modules to include a new timing function called “steps“. The name is fairly obvious: instead of having a continuous transition, the selected properties transition in a predefined number of steps. This timing function landed in WebKit last Thursday!
As you can see, all seven timing functions for transitions have been included in this example. The animated color-boxes in the JavaScript column show what a browser should be doing according to the specification, while the CSS column shows how your browser displays it. Furthermore, if you’re using a modern browser, you can see an animated graph displaying how a certain timing function works by clicking on its name!
Other updates which occurred in WebKit and Chromium last week include:
Using the middle mouse-button no longer fire the onclick event, matching IE and Firefox.
Finally, for the ones of you who like to be up-to-date as well, I’ve added RSS feeds for my Vendor Prefixed CSS Properties page (feed) and the overview pages of Google Chrome Command Line Switches (feed). Since most content on these pages gets updated automatically, I figured this would be a nice addition. While I cannot guarantee that they already work perfectly at this point, in theory they should be fine. See you next week!
Exactly 625 days after the release of the first stable version, the Google Chrome browser has hit an important milestone: over 10% of the internet users -about 197 million people- use Chrome as their browser. That equals about 315 thousand new users every day, which is rather mind blowing if you ask me. Being well aware of this, the Chromium and WebKit teams were responsible for another 1.137 commits in the last week!
The sixth major version of Google Chrome has been released as a stable version, bringing support for tons of new features and better performance and stability. Furthermore, for a brief moment it looked like Chromium would be getting an auto-updater. While this is something people have been asking for ever since the first Chromium builds were released, it looks like Google Canary will remain to be closest to that idea.
As for new HTML and CSS related features, Tony Gentilcore added support for delayed script execution using the defer attribute. Furthermore, percentages may now be used as values for the border-radius CSS property. The used radius will be equal to the given percentage of the width or height of it’s border-box.
Video elements no longer automatically loop after playback has completed.
Enabling accelerated compositing in Chromium won’t make your scrollbar blue anymore.
Synchronous File Reader operations may now be used in Web Workers.
Clicking on a WebKit Notification now fires a click event.
Audio Recording for speech input fields is now available for Linux as well, via ALSA.
The V8 JavaScript engine has reached version 2.4: various bugfixes and performance improvements.
A bit technical this week, I realize that 🙂 For this week it looks like accelerated compositing and 3D CSS will be enabled by default and work on full-screen video could come closer to being finished. With Firefox implementing 3D CSS as well, I’m curious about the demos which surely could be arriving soon now.
Last week the CSS Working Group met at Opera’s office in Oslo, Norway, for a face to face meeting. Following tight planning, the members met three days in a row discussing topics ranging from the open CSS 2.1 issues, various CSS 3 modules and other subjects such as hit testing. Some of the results are clear: all open CSS 2.1 issues have been resolved and a range of specifications will have their priority increased (such as CSS Transitions and Transforms).
Furthermore, CSS 2.1 is expected to become a Proposed Recommendation by the end of the year. This would mean that the specification could be a W3C Recommendation early next year, allowing the working group to focus their attention to CSS 3 and beyond. During the meeting Mozilla’s David Baron also mentioned that Firefox will be implementing 3D Transforms, already available in Safari and Google Chrome.
As for Chromium and WebKit, a combined amount of 1282 commits were uploaded to their repositories. While this means there were fewer commits than to last week, there’s a lot more news to share about the projects. I’ll highlight some interesting items which occurred last week, and briefly list other interesting changes.
Firstly, it’s becoming more and more obvious to the Chrome team that their browser is lacking important features for the enterprise market. An area Google can tackle is policies. Policies are a way of defining the settings of the browser through the registry, Microsoft’s Administrative Template files or the, so far unannounced, ChromeOS Enterprise Daemon. Other policy and preference stores may be added in the future.
Policies allow companies to easily define common settings such as the proxy server to use, account synchronization and whether JavaScript should be enabled for websites. Unfortunately this also enables companies to block Chrome updates, but I’m sure the Chrome team will be looking at options to prevent people from doing this. Last week support for threenewpolicies was added.
Another large update is the initial inclusion of the Google Chrome Labs page. Most other Google products, as well as Google itself, include a page with experimental features. Considering Chrome supports about 320 command line flags it won’t surprise you that adding such a page makes certain tests a lot more accessible. Google’s Nico Weber committed the initial version just over four days ago. You can try it out yourself by downloading a recent nightly and visiting about:labs.
The WebKit team has invested a lot of time in improving their support for various standards. Adam Barth and Eric Seidel enabled the last part of the new HTML5 Tree Builder: fragment parsing. Furthermore support for HTML5 compliant doctype switching was added, symbolic CSS3 list-style-types are now supported and file inputs now respect HTML5’s fake path. Finally, due to this addition, you can now use HTML5’s date input types to start making plans for your birthday in the year 275759.
Now that the new Tree Builder has been completed, except for a lot of fine-tuning of course, thousands of lines of code were up for deletion. The old Tree Builder itself wast removed on the 24th of August. Further cleanups were done with the removal of their current implementation of Mozilla’s XML Binding Language (XBL). It hadn’t been maintained in years, so the decision was made to remove it in total.
Starting next Thursday I will be in Brighton, United Kingdom. Together with Krijn, Anne and Matijs I’ll be attending dConstruct 2010. Perhaps I’ll be seeing you there? 🙂
It’s hard to keep track of huge open source projects which receive hundreds of updates per week. In case of WebKit and Chromium, a total of 1113 changes were landed in the past seven days alone, including lots of new features, enhancements and of course tons of bugfixes. Inspired by Paul Irish and Divya Manian, I’m going to experiment to see whether it’s doable to regularly write (smaller) updates like these.
In the past seven days WebKit has seen 396 commits done by about 80 authors. A decent number of them were done by Google engineers working on storage related systems. Firstly there is the File API specification; Chromium has been supporting various asynchronous File Reader functions for a few months now.
Last Thursday Eric Uhrhane committed the first part of the File Writer spec. Even though it’s only a placeholder, it shows that Google’s actively working on implementing the features. Official word on synchronous methods is still pending.
The other storage system they’re working on is a specification I wasn’t aware of myself, a Directories and System extension to the File API. The initial bits of the implementation were committed by Kinuko Yasuda on Monday. Being built entirely on top of the File API, it’s likely that the main use-case for the implementation will be Chromium OS. Regardless, most of the use-cases would be useful in current browsers as well.
Folks at Apple have been busy with improving the quality of the WebKit2 interface. Windowless plugins can now paint and receive mouse events, which means that the Vimeo Flash Player can be used again on Windows builds. A number of improvements for the media playback have been added as well, such as improved handling of detection of the “application/octet-stream” content-type, as well as restoring the intrinsic size of a video after loading its poster. Simon Fraser solved a number of random crashes which became more obvious now that accelerated compositing has been implemented.
Also exciting news is, even though it has been working for a while already, that support for inline MathML has been announced for Safari nightlies. MathML is a way of rendering complex math straight in your browser, pretty much like SVG is for graphics. MathML can be, just like SVG, included in any HTML5 page. Henri Sivonen has created a nice example demonstrating both technologies.
Within the Chromium team work is hard on its way to perfectly integrate ANGLE into the browser. DirectX libraries will be distributed with the Windows versions and a public experiment has started to gather statistics about GPU capabilities. The browser also received per-plugin content settings, although it’s still protected behind a runtime flag.
The version of Chromium’s trunk has been updated to 500, which certainly is a milestone. An early implementation of the remote WebDriver API has landed, allowing basic remote control of your browser. Finally, the V8 JavaScript engine has been updated to version 2.3.9 (changelog).
Other recent changes
Of course, with a total of 1113 commits in both repositories, there’s a lot which hasn’t been mentioned yet!
Eric and Tony have solved somemoreissues around the HTML5 Tree Builder.
The Qt port now supports touch events in WebKit2, courtesy of Juha Savolainen.
Some SVG Pattern fixes were landed by Nikolas Zimmermann.
Pushed SPDY streams in Chromium now get closed automatically as well.
Accelerated Compositing for <canvas> will be compiled in by default.
Chromium can now use the Windows 7 Location Provider for Geolocation.
Even though it’s just a week, an incredible amount of work happens within these two huge open source projects. In order to include other browsers (Firefox, Opera and Internet Explorer) and specifications, I’ll have to cut back on the details quite a bit. This week the CSS Working Group is meeting face-to-face in Oslo, I’m sure that’ll be interesting to include next week
In the past few years a whole range of visual effects have been standardized. Future websites can render pretty much anything using bitmap canvasses, display 3D content using CSS 3D Transforms or WebGL and even implement entire key-frame based animations using nothing but CSS. Combined with specifications like the Application Cache and Local Storage, “HTML5? enables a whole new range of web-based applications.
Unfortunately, now that almost everything can be visualized on your monitor, the inability to synthesize, process, and analyse audio streams is becoming more and more obvious. While Flash provides fairly extensive APIs for working with sound, having a native (and preferably more extensive) API available to synthesize, process, and analyse any audio source is much more convenient. That’s why the W3C Audio Incubator Group was founded!
Don’t get too excited just yet: while an initial draft has been published by Google’s Chris Rogers, you shouldn’t expect the API to be finished within the year. The initial version received lots of input from six Apple engineers: Maciej Stachowiak, Eric Carlson, Chris Marrin, Jer Noble, Sam Weinig and Simon Fraser, and now frequently gets updated based on feedback received via the mailing list. The draft specifies various features for the API: spatialized audio, a convolution engine, real-time frequency analysis, biquad filters and sample-accurate scheduled sound playback. Wait, spatialized what?
The reason why it doesn’t exist already
The complexity involved with synthesizing, processing, and analysing audio is one of the key reasons why it doesn’t exist already. Most audio today has a sampling rate of just over 44 thousand samples per second; tracks of DVDs and blu-ray discs can be as high as 192 thousand samples per second. When multiplied by the number of sound channels and considering the decoding required to make sure the file makes sense, you can imagine the amount of work that goes into translating that MP3 file to waves our ears can interpret.
Of course, part of this process is handled by hardware, like converting the digital stream to an analog signal. However, applying effects to an audio stream happens entirely in software where each sample gets processed. In situations where effects are applied and the processed sound is played back almost simultaneously, you can imagine how critical things like buffering and timing are.
Another problem is JavaScript performance. While the scripting engines have become way more powerful in the last few years, they can be in the order of twenty time slower than well optimized native code. When used in combination with one of the SSE instruction sets, which enhance your processor with highly optimized abilities to do audio-related math, today’s scripting engines still got a long way to go.
Native processing to the rescue: just create an API
Performance can be improved by moving most of the processing away from JavaScript. By providing the Application Programming Interface (API) the Audio Incubator Group will likely be proposing that your script gains the ability to “describe” what you want to be doing, rather than doing it. Right now, however, work is being done to implement an interface allowing direct JavaScript processing in the API. Such an interface could be used to prototype audio processing algorithms and creating educational demos, something which already was a possibility using Adobe Flash and Mozilla’s Audio Data API.
The idea is simple: the “base” is an AudioContext interface which manages connections between the different Audio Nodes. The context contains a Destination Node by default, which represents the output device on your computer. This could be your speakers, your headphones or, perhaps in the future, even as a file on your harddrive.
Of course, there have to be audio sources as well. There are various kinds of sources: MediaElementAudio- SourceNode for <audio> and <video> tags and AudioBufferSourceNode for other kinds of input, like MP3 files requested via XHR. Other types are yet to be defined, but source nodes like DeviceElementSourceNode aren’t unthinkable, which could be used to process microphone input via the <device> element.
Between audio sources and destinations, there can be other types of nodes to perform various kinds of manipulations. The specification currently defines the following interfaces:
AudioGainNode Allowing you to change the volume of the audio.
AudioPannerNode Positioning and spatializing audio in a 3D space.
BiquadFilterNode Add lowpass, highpass, and other types of common filters to the audio.
ChorusNode Add a chorus effect to the audio.
ConvolverNode Add effects to audio, such as imitating the sound of a concert hall.
DelayNode Apply dynamically adjustable delays to an AudioNode.
WaveShaperNode Adding non-linear waveshaping effects, like distortion.
These nodes form the foundation of many of the features currently available in audio systems, but the specification is still far from finished and more types of nodes may be added. For analysis you could use a RealtimeAnalyserNode, which allows you to analyse the audio node in real time. This could be used for example, to display the tones output by a stream.
An example: dynamically changing the language of a video
Currently there is no clean way to switch between alternative audio streams for a HTML5 <video> element. The Audio API is ideal for such a purpose. When you keep a number of things in mind, like fragmenting the audio in smaller files to speed up the (initial) loading, it won’t be hard to create a language switcher:
Create an AudioContext,
Get the audio sources from the <video> element using a MediaElementAudioSourceNode,
Decrease the volume of the video using an AudioGainNode,
Get the new audio stream by requesting the MP3 via XHR and putting it in an AudioBufferSourceNode,
Combine the two using the Dynamics Compressor (DynamicsProcessorNode),
Play the audio stream.
This can be demonstrated using the following diagram:
These same techniques could be used to dynamically control background sounds for clips and create timed effects for games using an arbitrary number of output channels (which could be 2 for stereo, 5.1 for surround or even more!). Of course, more normal use-cases can be thought of as well: a beep when you click on a button, messages when interactive validation in a form fails or a music player featuring cross-over effects.
A number of examples demonstrating the capabilities of the Web Audio API are available as well, but keep in mind that you have to build WebKit yourself. They do show the involved JavaScript code however!
I’m really interested in the progress of the Audio Incubator Group and can see quite some benefits in being able to synthesize, process, and analyse audio through JavaScript. I’ve signed up to their mailing list and follow prototypes in Gecko and WebKit. Are you interested too? Consider following @AudioXG on Twitter or subscribe to the public-xg-audio mailing list at the W3C — lots of cool things are yet to be invented!
Thanks and credits to Chris Rogers and Koen ten Berg for their technical input and feedback!
Google’s Vangelis Kokkevis, former lead developer of the O3D project, enabled support for the “–enable-accelerated-compositing” flag in Chromium nightlies. By supplying it to the browser, the so called “fast path” for rendering gets enabled in WebKit. This path is responsible for accelerating a number of performant features in the engine, such as CSS 3D Transformations, video decoding and various components of the WebGL Canvas. While the software implementation landed back in March, this change allows you to use it as well. Milestone 6, builds of which frequently get pushed to the dev-channel, already mentioned plans for supporting CSS 3D Transforms. These transformations were introduced by Apple about a year ago and can now be found in their own W3C Working Draft. About a month ago the Qt WebKit Port announced support for the draft, and the nightly Chromium builds introduced it yesterday. Mozilla’s stance on the specification has yet to be defined, and no word from Internet Explorer and Opera either.
Why would I want to use 3D in my webpages?
You don’t. No really, I truthfully hope we’re not going to see entire websites created in 3D for a while to come. A large part of the websites today are horrible in terms of usability; Perspectives and animations really aren’t going to improve that. The real use-cases can be found in examples such as Charles Ying’s Snow Stack: eye-candy and graphics are becoming more important in applications, and going 3D is a logical next step in that.
No, far from it. Currently the only supported platform is Windows, using OpenGL drivers. In the following weeks more support for Windows will be added by including Google’s Angle Project, which was announced in March. Simply put, ANGLE is a bridge between OpenGL and DirectX, enabling a much larger part of the Windows users to use the GPU acceleration. Support for Linux and Mac OS X is on its way, but isn’t stable enough yet in order to be included. Finally, when you enable accelerated compositing, video and WebGL will be disabled.
As for the current implementation, it’s quite rough. When putting a perspective on the <body> tag the renderer crashes, on any other element my scrollbar turns blue and artifacts aren’t rare either. Still, the results look great, smooth and barely takes any CPU time. Compositing gets triggered by various animation effects, such as transparency and transforms, usage of 3D Transforms and IFrames under certain conditions. Some of the most important things which are still to come include Safe Browsing, which will make sure that effects such as 3D Transforms and WebGL will not lock up your browser, fast paths for accelerated canvas and video elements, and support for Linux and Mac OS X.
Why doesn’t Chrome render a full page using the GPU?
Google’s position on full-page GPU rendering, such as Internet Explorer 9 and Mozilla Firefox are capable of doing, isn’t entirely clear yet. Keep in mind that GPU rendering isn’t everything: Opera comes incredibly close to Microsoft’s performance in the Flying Images demonstration without any GPU acceleration at all, and a large part of Chrome’s performance on that page can be accounted to the high-quality image scaling algorithms.
As Pete LePage, an Internet Explorer Program Manager, already noted: browser speeds aren’t all about JavaScript. The same can be said about hardware acceleration: while it can provide significant performance improvements, other components such as the DOM, styling and images need to be available before they can be rendered in the first place.